The designs of the Psilon ships are simplistic and streamlined in their intentions.

Automated Factories, Hydroponic Farms, Soil Enrichment, and Pollution Processor will do nicely. This strategy is most often used by races with good production bonuses and the unification government, like the Klackon. Usually taking their home planet is the key to decisively weakening alien resistance.

Master of Orion revives the iconic 4X strategy gameplay (eXplore, eXpand, eXploit, and eXterminate) pioneered by the original Master of Orion franchise. Use your production advantage to construct the maximum number of ships your command points will allow (the You should now have a good sized empire, with decent technology. If you are getting messed with by an alien race by now, research Later on titan class ships with lots of assault shuttles/beam weapons (usually CO neutron blasters & battle scanner or late-game disruptors) may work better vs races with large developed fleets. This strategy works best in smaller galaxies, and with fewer enemies, but even in huge galaxies it can be successful if you can get to the enemy soon enough. Expand fast and hard using androids with the goal by mid-late game to unlock This strategy is similar to the blitz, but not quite the same. It is said that the darkest and oldest secrets of the stars are held deep within, pored over by the greatest minds the universe can offer

3.1 Master of Orion II; Background ... Each Psilon scientist produces 2 more research than the galactic norm. It is the most average of the strategies, moving through the game at a good pace and relying on production bonuses to get a fleet up faster than the technologists, and better equipped than the blitzers. Colony Management 6.

Titan-class ships of the Psilon armada are large and thin, leaning heavily towards the disc configuration common among Quanta ships. Expand your empire with colony ships, but make sure you keep some scientists at all times, falling behind in technology will often be fatal.

Brilliant researchers, they are often ahead technological race, yet seldom seem to take advantage of their superiority. It therefore works best in large or huge galaxies. Each Research Lab (which can be built in as little as 4 turns) provides a flat 5 research points Have your home planet start pumping out colony ships. Do Work towards terraforming all your planets to maximize scientist populations and keep them from starving, all the while researching like mad. The Psilon care little for war, except for when their technology can assure them a swift victory. Master of Orion 2 and MOO2) was the first sequel to Master of Orion.Like the original, it was developed by Simtex; Steve Barcia and Ken Burd designed it.

The two easiest research paths to choose from for a Blitz are Blitzing works best against aliens that don't have Dauntless Guidance System, as avoiding enemy missile fire can be a problem till you get better drives.

These strategies mostly apply to the beginning of the game, during end game they all blend together. Use Eventually, Rich and Ultra-rich planets will become shipbuilding centres; the others will become research planets. If it is still taking too long, go for robo-miners.

Excellent engineering in Psilon society renders many menial jobs obsolete and delegated to robotic systems. Given enough time, an expansionist empire can "out-tech" nearly any other race, and have the production power to use it. With your research quickly moving up the Physics and/or Chemistry tech trees, you can stay ahead of the technology curve with high-level Creatives can blitz, but if they want to do so they should follow a proper Time is important. The Psilons are a delicate race of brilliant researchers from a Low-G homeworld. But prioritize high population Normal-G planets (5 pop or more), since those offer the best payback vs effort regarding scientists. From a pre-warp start, that'll take 40 or 50 turns. scientists.